;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
2       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
3       ; City size for first unhappiness at Chieftain level
6       ; Riot factor based on # cities (higher factor lessens the effect)
15      ; Aqueduct needed to exceed this size
18      ; Sewer System needed to exceed this size
50      ; Tech paradigm (higher # slows research)
6       ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
0       ; Fundamentalism loses this % of science
100     ; Percent shield penalty for production type change
5       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
0	; Value of each citizen to the Civilization Score.
0	; Value of each wonder to the Civilization Score.
0	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
00000000	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
News of Impurity,     2, 0,  X6,  nil, 0, 1    ; AFl
Romanize I,           8, 1,  Rec, Plu, 0, 2    ; Alp
News of Tamfana,      2, 0,  X6,  nil, 0, 1    ; Amp
News of Long Bridges, 2, 0,  X6,  nil, 0, 1    ; Ast
News of Idistaviso,   2, 0,  X6,  nil, 0, 1    ; Ato
XX Eagle Lost,        2, 0,  X6,  nil,  0, 1    ; Aut
Sejanus' Whispering,  7, 1,  AFl, Amp, 0, 3    ; Ban
NOT USED,             2, 0,  no,  no,  3, 4    ; Bri
Tiberius' Jealousy,   7, 1,  Ast, Ato, 0, 3    ; Bro
Punitive Campaign,    2, 0,  X6,  nil,  0, 4    ; Cer
Demand a Halt,        8, 1,  Ban, Bro, 0, 3    ; Che
NOT USED,             2, 0,  no,  no,  3, 4    ; Chi
Ordered to Halt,      2, 0,  X6,  nil, 0, 3    ; CoL
Batavian Horse,       6, 1,  Hor, nil, 0, 4    ; CA
Defy the Emperor,     5, 1,  CoL, nil, 0, 4    ; Cmb
NOT USED,             2, 0,  no,  no,  3, 4    ; Cmn
HOLD,                 2, 0,  no,  no,  3, 4    ; Cmp
NOT USED,             2, 0,  no,  no,  3, 4    ; Csc
Discipline,           7, 1,  Gen, nil, 0, 4    ; Cst
Varus' Men Buried,    2, 0,  X6,  nil,  0, 0    ; Cor
Thusnelda Captured,   2, 0,  X6,  nil,  0, 0    ; Cur
Arminius Captured,    2, 0,  X6,  nil,  0, 0    ; Dem
I Eagle Lost,         2, 0,  X6,  nil,  0, 1    ; Eco
V Eagle Lost,         2, 0,  X6,  nil,  0, 1    ; E1
XVII Eagle Found,     2, 0,  X6,  nil,  0, 0    ; E2
II Eagle Lost,        2, 0,  X6,  nil,  0, 1    ; Eng
Minor Victory,        2, 0,  X6,  nil, 0, 0    ; Env
Obey the Emperor,     2, 1,  CoL, nil, 0, 3    ; Esp
Engineering School,   7, 1,  X5,  nil, 0, 4    ; Exp
XIII Eagle Lost,      2, 0,  X6,  nil,  0, 1    ; Feu
Caecina Killed,       2, 0,  X6,  nil,  0, 1    ; Fli
NOT USED,             2, 0,  no,  no,  3, 4    ; Fun
Citizenship,          7, 1,  Wri, nil, 0, 2    ; FP
Offensive Ops,        8, 1,  X5,  nil, 0, 4    ; Gen
Refugees,             3,-1,  X6,  nil, 1, 2    ; Gue
NOT USED,             2, 0,  no,  no,  3, 4    ; Gun
Land Ops,             8, 1,  Gen, nil, 0, 4    ; Hor
XXI Eagle Lost,       2, 0,  X6,  nil,  0, 1    ; Ind
Praetorian Defeat,    2, 0,  X6,  nil,  0, 1    ; Inv
NOT USED,             2, 0,  no,  no,  3, 4    ; Iro
Syrian Archers,       7, 1,  Hor, nil, 0, 4    ; Lab
Siege Works,          7, 1,  Exp, nil, 0, 4    ; Las
NOT USED,             2, 0,  no,  no,  3, 4    ; Ldr
Romanize II,          8, 1,  Rob, Alp, 0, 2    ; Lit
Artillery,            8, 1,  Exp, nil, 0, 4    ; Too
Allied Coordination,  6, 1,  Min, Phy, 0, 2    ; Mag
NOT USED,             2, 0,  no,  no,  3, 4    ; Map
Defensive Measures,   5, 1,  X5,  nil, 0, 4    ; Mas
XIV Eagle Lost,       2, 0,  no,  no,  0, 1    ; MP
Patrols,              5, 1,  Mas, nil, 0, 4    ; Mat
Roman Medicine,       4, 1,  X6,  nil,  0, 3    ; Med
NOT USED,             2, 0,  no,  no,  3, 4    ; Met
Increased Patrols,    5, 1,  Mat, nil, 0, 4    ; Min
NOT USED,             2, 0,  no,  no,  3, 4    ; Mob
NOT USED,             2, 0,  no,  no,  3, 4    ; Mon
Rhine Command,        4, 1,  X6,  nil, 0, 4    ; MT
XIX Eagle Found,      2, 0,  X6,  nil,  0, 0    ; Mys
Detachment Massacred, 2, 0,  X6,  nil,  0, 1    ; Nav
NOT USED,             2, 0,  no,  no,  3, 4    ; NF
Naval Ops,            6, 1,  Gen, nil, 0, 4    ; NP
The Empire,           3, 1,  X6,  nil, 0, 3    ; Phi
Watchtower,           4, 1,  Mas, nil, 0, 4    ; Phy
XVI Eagle Lost,       2, 0,  X6,  nil,  0, 1    ; Pla
Provincial Policy,    4, 0,  MT,  nil, 0, 2    ; Plu  (Cst & Pot)
NOT USED,             2, 0,  no,  no,  3, 4    ; PT
Summon Evocati,       8, 1,  Mag, nil, 0, 4    ; Pot
Staging Area,         6, 1,  Las, Too, 0, 4    ; Rad
NOT USED,             2, 0,  no,  no,  3, 4    ; RR
Census,               6, 1,  Plu, nil, 0, 2    ; Rec
Conscription,         6, 1,  Rec, nil, 0, 2    ; Ref
Slavery,              6, 1,  X6,  nil,  0, 3    ; Rfg
NOT USED,             2, 0,  no,  no,  3, 4    ; Rep
Taxes,                6, 1,  Rec, nil, 0, 2    ; Rob
Germanicus Killed,    2, 0,  X6,  nil,  0, 1    ; Roc
Major Victory,        2, 0,  X6,  nil, 0, 0    ; San
NOT USED,             2, 0,  no,  no,  3, 4    ; Sea
Ambush Tactics,       8,-1,  U3, nil, 1, 4    ; SFl
Archers,              5,-1,  U3, nil, 1, 4    ; Sth
Nobles,               6,-1,  U3, nil, 1, 4    ; SE
Axemen,               7,-1,  Sth, SE,  1, 4    ; Stl
Festivals,             7,-1,  Sth,  SE,  1, 4    ; Sup
NOT USED,             2, 0,  no,  no,  3, 4    ; Tac
XVIII Eagle Found,    2, 0,  X6,  nil,  0, 0    ; The
German Cavalry,       5,-1,  Stl, Sup, 1, 4    ; ToG
Commission Poets,     6, 1,  Env, nil, 0, 3    ; Tra
Romanize III,         8, 1,  Lit, nil, 0, 2    ; Uni
Bribe Senators,       8, 1,  San, nil, 0, 3    ; War
HOLD,                 2, 0,  no,  no,  3, 4    ; Whe
Romanize IV,          8, 1,  Uni, nil, 0, 2    ; Wri
Dalliance,            1, 0,  nil, nil, 3, 0    ; ...
HOLD,                 2, 0,  no,  no,  3, 4    ; U1
HOLD,                 2, 0,  no,  no,  3, 4    ; U2
Germanic Customs,     3,-1,  X6,  nil, 1, 2    ; U3
The Natural World,    3, 0,  X6,  nil, 2, 0    ; X1
SPQR,                 3, 1,  X6,  nil, 0, 3    ; X2
The Ancient World,    3, 0,  nil, nil, 3, 1    ; X3
Special Units,        2, 0,  X6,  nil, 3, 4    ; X4
Military Policy,      3, 1,  MT,  nil, 0, 4    ; X5
ONCE REMOVED,         2, 0,  X7,  nil, 3, 4    ; X6
TWICE REMOVED,        2, 0,  no,  no,  3, 4    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,             1,  0,    nil,
Principia,           8,  0,    X3,
Valetudinarium,     13,  2,    Hor,
Horrea,              1,  2,    X3,
Town Watch,          4,  1,    MT,
Patrols,             4,  1,    Mat,
Frescoes,            4,  2,    Cer,
Portae Principales,  6,  1,    Mas,
Defenses,            1,  0,    nil,
Aqueduct,           38,  3,    Phi,
Increased Patrols,   4,  1,    Min,
NOT USED,           10,  1,    no,
Statues,             6,  2,    Cor,
Citizenship,        60,  4,    FP,
Garrison,           10,  1,    Mas,
Census,              6,  2,    Rec,
Publicani,           6,  2,    Rob,
NOT USED,           10,  1,    no,
Allied Status,      60,  4,    Uni,
NOT USED,           10,  1,    no,
NOT USED,           10,  1,    no,
Recruitment Center,  6,  2,    Ref,
Latin Language,     28,  4,    Alp,
Baths,              18,  3,    Phi,
Latifundia,         13,  4,    Rfg,
Latin Customs,      28,  4,    Lit,
Triumphal Arch,     14,  2,    Cur,
NOT USED,           10,  1,    no,
NOT USED,           10,  1,    no,
NOT USED,           10,  1,    no,
Fishing Fleet,       4,  2,    X3,
Fabrica,             6,  2,    no,
Forced March,        2,  0,    Cst,
Vallum,             20,  1,    Gen,
Port,               48,  3,    NP,
NOT USED,           10,  1,    no,
NOT USED,           10,  1,    no,
NOT USED,           10,  1,    no,
NOT USED,           10,  1,    no,
(Tolls),            60,  0,    nil,
Aegyptus,           60,  0,    X2,
A.L.R.,             60,  2,    MT,
Praefectus Alae,    20,  2,    Mag,
The North Sea,      20,  0,    X1,
NOT USED,           10,  1,    no,
A.L.R.,             60,  2,    MT,
Great Forests,      30,  0,    U3,
Arminius,           30,  0,    U3,
NOT USED,           10,  1,    no,
NOT USED,           10,  1,    no,
Imperial Prince,    40,  0,    MT,
Pedo's Epic,        10,  0,    Env,
Neptune's Fury,     40,  0,    X1,
Tiberius,           30,  0,    X2,
NOT USED,           10,  1,    no,
A.U.R.,             60,  2,    MT,
Triumph,            10,  0,    San,
Evocati,            20,  2,    Pot,
Germania Romanized, 10,  0,    Wri,
NOT USED,           10,  1,    no,
NOT USED,           10,  1,    no,
NOT USED,           10,  1,    no,
The Empire,         60,  0,    X2,
NOT USED,           10,  1,    no,
NOT USED,           10,  1,    no,
NOT USED,           10,  1,    no,
German Wars,        10,  0,    Dem,
A.U.R.,             60,  2,    MT,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
Eco,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
E1,         ; Oracle
nil,        ; Great Wall
Dem,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
Roc,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
Eng,        ; Bach
Roc,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
Feu,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Legate,       no, 0,  8.,0,  15a,12d,  3h,3f, 32,0,  0, X4, 000000000010100
Detachment,    Esp, 0,  8.,0,  0a,8d,  3h,2f,  32,0,  5, Exp, 000000000010100
Germanicus,     no, 0,  8.,0,  17a,14d,  3h,4f,  16,0,  0, X4, 000000000010100
Caecina,      no, 0,  8.,0,  16a,13d,  3h,4f,  16,0,  0, X4, 000000000010100
Inguiomerus,      no, 0,  2.,0,  13a,13d,  3h,2f,  16,0,  0, X4, 000101000000001
Arminius I,       no, 0,  2.,0,  14a,14d,  3h,2f,  16,0,  0, X4, 000101000000001
Arminius II,      no, 0,  2.,0,  15a,15d,  3h,2f,  16,0,  0, X4, 000101000000001
Arminius III,   no, 0,  2.,0,  16a,16d,  3h,2f,  16,0,  0, X4, 000101000000001
River Mouth,     nil, 2,  0.,0,12a,30d,  9h,9f,  1,0,  2, no,  000000000000000
Refugees,    nil, 0,  1.,0,  1a,1d,  1h,1f,  16,0,  1, X3, 000000000000000
German Archers,nil, 0,  2.,0,  5a,4d,  2h,3f,  6,0,  0, Sth, 000101001000001
HOLD,     no, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  1, no, 000000000000000
HOLD,     no, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  1, no, 000000000000000
Batavian Horse, Esp, 0,  6.,0,  9a,8d,  2h,4f,  18,0,  0, CA,  000001100010001
Roman Cavalry,   no, 0,  6.,0,  8a,8d,  2h,4f,  28,0,  0, X2,  000001000010001
Chauci Aux.,     Esp, 0,  8.,0,  8a,6d,  2h,3f,  8,0,  0, Mag, 000000000010100
Gallic Aux.,      Esp,  0,  8.,0,  6a,8d,  3h,2f,  4,0,  1, Hor, 000000000010100
Syrian Aux.,     Esp,  0,  8.,0,  10a,2d,  2h,3f,  10,0,  0, Lab,  000000001010100
German Cavalry,    nil, 0,  3.,0,  6a,6d,  2h,3f,  24,0,  0, ToG,  000001000010011
Bructeri,      nil, 0,  2.,0, 5a,5d,  2h,2f,  4,0,  1, X4, 000101000000001
Tubantes,     nil, 0,  2.,0, 5a,5d,  2h,2f,  4,0,  1, X4, 000101000000001
Usipetes,      nil, 0,  2.,0, 5a,5d,  2h,2f,  4,0,  1, X4, 000101000000001
Angrivarii,        nil, 0,  2.,0, 5a,5d,  2h,2f,  4,0,  1, X4, 000101000000001
Cherusci,     nil, 0,  2.,0, 5a,5d,  2h,2f,  4,0,  1, U3, 000101000000001
Marsi,       nil, 0,  2.,0, 5a,5d,  2h,2f,  4,0,  1, U3, 000101000000001
Chatti,    nil, 0,  2.,0, 5a,5d,  2h,2f,  4,0,  1, U3, 000101000000001
Frisii,     nil, 0,  2.,0, 5a,5d,  2h,2f,  4,0,  1, X4, 000101000000001
Nobles,      nil, 0, 2.,0,  7a,5d,  2h,2f,  12,0,  0, SE, 000101000000001
Front Rank,       no, 0, 2.,0,  8a,8d,  2h,2f,  24,0,  0, no, 000101000000001
Axemen,   nil, 0, 2.,0,  8a,4d,  2h,3f,  24,0,  0, Stl, 000101000000001
Javelin Troops,   nil, 0, 2.,0,  4a,3d,  2h,3f,  4,0,  0, U3, 000101001000001
Massacre,  no, 0, 0.,0, 15a,15d,  9h,9f, 32,0,  0, X4, 000000000000000
Ambush,      no, 1,  2.,1,  6a,1d,  1h,4f,  12,0,  0, no, 000100000000001
Munitions,      Esp, 1,  6.,1,  12a,1d,  1h,9f,  2,0,  0, Too, 001000001010000
Battering Ram,      Esp, 0,  2.,0,  15a,1d,  2h,8f,  28,0,  0, Las, 000000001010000
Raiding Party,      nil,  0,  2.,0,  6a,1d,  1h,3f,  16,0,  0, SFl, 000101000000001
HOLD,     no, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  1, no, 000000000000000
HOLD,     no, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  1, no, 000000000000000
Watchtower,      nil, 0,  0.,0,  0a,15d,  5h,2f,  40,4,  1, Phy, 010010010000001
Warship,Esp, 2,  40.,0,  10a,10d,  4h,4f, 18,0,  2, NP, 100000010100000
Barge,   Esp, 2,  30.,0, 0a,5d, 2h,2f, 10,4,  4, NP, 100000000100000
Storm,    no, 2,  6.,0, 18a,18d,  4h,4f,  16,0,  2, X4, 001000000001000
Baggage Train,      Esp, 0,  4.,0,  0a,4d,  1h,1f, 12,4,  1, Gen, 000000010000000
Felled Trees,    nil, 0,  0.,0,  0a,1d,  1h,1f,  16,0,  1, X1, 000000000000000
Imperial Aux.,     nil,  0,  8.,0,  8a,6d,  2h,3f,  16,0,  0, X2, 000000000010100
Imperial Siege,     nil, 0,  2.,0,  15a,1d,  2h,8f,  24,0,  0, X2, 000000001010000
HOLD,     no, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  1, no, 000000000000000
HOLD,     no, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  1, no, 000000000000000
Poet,      Esp, 0,  1.,0,  0a,1d,  1h,1f,  8,0,  7, Tra, 000000000000010
Senator,      Esp, 0,  2.,0,  0a,4d,  3h,1f,  12,0,  7, War, 000000000000010
HOLD,     no, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  1, no, 000000000000000
Imperial Legion,   nil, 0,  8.,0,  13a,11d,  3h,3f,  32,0,  0, X2,  000000000010100
Germanic Legion,   Esp, 0,  8.,0,  12a,10d,  3h,3f,  32,0,  0, Cmb,  000000000010100
Praetorians,    no, 0,  8.,0,  15a,12d,  3h,3f,  32,0,  0, X4,  000000000010100
I "Germanica",   no, 0,  8.,0,  13a,11d,  3h,3f,  16,0,  0, X4,  000000000010100
II "Augusta",   no, 0,  8.,0,  13a,11d,  3h,3f,  16,0,  0, X4,  000000000010100
V "Alaudae",   no, 0,  8.,0,  13a,11d,  3h,3f,  16,0,  0, X4,  000000000010100
XIII "Gemina",   no, 0,  8.,0,  13a,11d,  3h,3f,  16,0,  0, X4,  000000000010100
XIV "G.M.V.",   no, 0,  8.,0,  13a,11d,  3h,3f,  16,0,  0, X4,  000000000010100
XVI "Gallica",   no, 0,  8.,0,  13a,11d,  3h,3f,  16,0,  0, X4,  000000000010100
XX "V. Victrix",   no, 0,  8.,0,  13a,11d,  3h,3f,  16,0,  0, X4,  000000000010100
XXI "Rapax",   no, 0,  8.,0,  13a,11d,  3h,3f,  16,0,  0, X4,  000000000010100
Varus Battle Site,   no, 0,  0.,0,  0a,1d,  1h,1f,  10,0,  1, X4,  000000000000000
Temple of Tamfana,   no, 0,  0.,0,  0a,1d,  1h,1f,  10,0,  1, X4,  000000000000000
Stronghold,   no, 0,  o.,0,  0a,15d,  4h,2f,  12,0,  1, X4,  000000000000000
Segestes,   no, 0,  0.,0,  0a,1d,  1h,1f,  10,0,  1, X4,  000000000000000
Legion Fortress,   no, 0,  0.,0,  0a,16d,  9h,9f,  16,4,  1, X4,  000000010000000
Thusnelda,   no, 0,  0.,0,  0a,1d,  1h,1f,  10,0,  1, X4,  000000000000000
XVII Eagle,   no, 0,  0.,0,  0a,1d,  1h,1f,  10,0,  1, X4,  000000000000000
XVIII Eagle,   no, 0,  0.,0,  0a,1d,  1h,1f,  10,0,  1, X4,  000000000000000
XIX Eagle,   no, 0,  0.,0,  0a,1d,  1h,1f,  10,0,  1, X4,  000000000000000
Slaves,     nil, 0,  1.,0,  1a,1d,  1h,1f,  40,0,  1, Rfg, 000000000000000
HOLD,     no, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  1, no, 000000000000000
HOLD,     no, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  1, no, 000000000000000
HOLD,     no, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  1, no, 000000000000000
HOLD,     no, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  1, no, 000000000000000
HOLD,     no, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  1, no, 000000000000000
Agrippina,     no, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  1, no, 000000000000000
Long Bridges,     no, 0,  0.,0,  1a,1d,  1h,1f,  2,0,  1, no, 000000000000000
The Approach,     no, 0,  0.,0,  1a,1d,  1h,1f,  2,0,  1, no, 000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Path,     1,2,  0,0,1,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Drt
Pacified,     1,2,  3,4,2,   yes, 2, 8, 0,   yes, 4,8,  0,  Gla,  no, ; Pln
Unconquered,  1,2,  2,2,1,   yes, 1, 8, 0,   yes, 2,8,  0,  Pln,  no, ; Grs
Deep Forest,     8,4,  0,2,0,   no, 0, 0, 0,   no, 0, 0,  0,  Mou,  no, ; For
Hills,      4,4,  0,2,0,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Hil
Light Forest,  4,3,  1,4,0,   no,  0, 0, 0,   yes, 1,10,  0,  Grs,  no, ; Mou
Bridge,     1,2,  0,0,2,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Tun
Urban,    1,2,  2,4,2,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Gla
Marsh,      8,1,  0,0,0,   no, 0, 0, 0,   no, 0, 0,  0,  no,  yes, ; Swa
Teutoburg,     8,4,  0,0,0,   no, 0, 0, 0,   no, 0, 0,  0,  no,  yes, ; Jun
Sea,      1,2,  2,0,2,   no, 0, 0, 0,   no, 0, 0,  0,  no,   no, ; Oce
Path,      1,2,  0,0,0,
Pacified,    1,2,  0,4,2,
Unconquered,  1,2,  0,0,0,
Game,   4,4,  2,0,1,
Hills,       4,4,  0,0,2,
Game,       2,3,  2,0,1,
Bridge,       1,2,  0,0,0,
Urban,      2,2,  0,0,1,
Bones,       4,1,  0,0,0,
Bones,       4,4,  0,0,0,
Fish,       1,2,  2,2,1,
Path, 1,2,  0,0,0,
Pacified,      1,2,  0,4,2,
Unconquered,  1,2,  0,0,0,
Game,       4,4,  0,2,2,
Hills,       4,4,  0,0,2,
Game,       2,2,  0,2,2,
Bridge,       1,2,  0,0,0,
Urban, 1,2,  0,0,1,
Bones,      4,1,  0,0,0,
Debris,      4,4,  0,0,0,
Fish,     1,2,  2,2,1,

@TERRAIN1
Path,     1,2,  0,0,1,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Drt
Pacified,     1,2,  3,2,2,   yes, 2, 8, 0,   yes, 4,8,  0,  Gla,  no, ; Pln
Unconquered,  1,2,  2,1,1,   yes, 1, 8, 0,   yes, 2,8,  0,  Pln,  no, ; Grs
Deep Forest,     8,4,  0,1,0,   no, 0, 0, 0,   no, 0, 0,  0,  Mou,  no, ; For
Hills,      4,4,  0,1,0,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Hil
Light Forest,  4,3,  1,2,0,   no,  0, 0, 0,   yes, 1,10,  0,  Grs,  no, ; Mou
Bridge,     1,2,  0,0,2,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Tun
Urban,    1,2,  2,2,2,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Gla
Marsh,      8,1,  0,0,0,   no, 0, 0, 0,   no, 0, 0,  0,  no,  yes, ; Swa
Teutoburg,     8,4,  0,0,0,   no, 0, 0, 0,   no, 0, 0,  0,  no,  yes, ; Jun
Sea,      1,2,  2,0,2,   no, 0, 0, 0,   no, 0, 0,  0,  no,   no, ; Oce
Path,      1,2,  0,0,0,
Pacified,    1,2,  0,2,2,
Unconquered,  1,2,  0,0,0,
Game,   4,4,  2,0,1,
Hills,       4,4,  0,0,2,
Game,       2,3,  2,0,1,
Bridge,       1,2,  0,0,0,
Urban,      2,2,  0,0,1,
Bones,       4,1,  0,0,0,
Bones,       4,4,  0,0,0,
Fish,       1,2,  2,1,1,
Path, 1,2,  0,0,0,
Pacified,      1,2,  0,2,2,
Unconquered,  1,2,  0,0,0,
Game,       4,4,  0,1,2,
Hills,       4,4,  0,0,2,
Game,       2,2,  0,1,2,
Bridge,       1,2,  0,0,0,
Urban, 1,2,  0,0,1,
Bones,      4,1,  0,0,0,
Debris,      4,4,  0,0,0,
Fish,     1,2,  2,1,1,

@TERRAIN2
Path,     1,2,  0,0,1,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Drt
Pacified,     1,2,  3,4,2,   yes, 2, 8, 0,   yes, 4,8,  0,  Gla,  no, ; Pln
Unconquered,  1,2,  2,2,1,   yes, 1, 8, 0,   yes, 2,8,  0,  Pln,  no, ; Grs
Deep Forest,     4,4,  0,1,0,   no, 0, 0, 0,   no, 0, 0,  0,  Mou,  yes, ; For
Hills,      4,4,  0,1,0,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Hil
Light Forest,  2,3,  1,2,0,   no,  0, 0, 0,   yes, 1,10,  0,  Grs,  no, ; Mou
Bridge,     1,2,  0,0,2,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Tun
Urban,    1,2,  2,2,2,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Gla
Marsh,      4,1,  0,0,0,   no, 0, 0, 0,   no, 0, 0,  0,  no,  yes, ; Swa
Teutoburg,     4,4,  0,0,0,   no, 0, 0, 0,   no, 0, 0,  0,  no,  yes, ; Jun
Sea,      1,2,  2,0,2,   no, 0, 0, 0,   no, 0, 0,  0,  no,   no, ; Oce
Path,      1,2,  0,0,0,
Fabrica,    1,2,  0,2,2,
Unconquered,  1,2,  0,0,0,
Game,   4,4,  2,0,1,
Passage,       4,4,  0,0,2,
Game,       2,3,  2,0,1,
Bridge,       1,2,  0,0,0,
Ampitheatre,      2,2,  0,0,1,
Bog,       4,1,  0,0,0,
Bones,       4,4,  0,0,0,
Fish,       1,2,  2,1,1,
Path, 1,2,  0,0,0,
Town,      1,2,  0,2,2,
Unconquered,  1,2,  0,0,0,
Hides,       4,4,  0,1,2,
Passage,       4,4,  0,0,2,
Hides,       2,2,  0,1,2,
Bridge,       1,2,  0,0,0,
Circus, 1,2,  0,0,1,
Bones,      4,1,  0,0,0,
Debris,      4,4,  0,0,0,
Fish,     1,2,  2,1,1,

@TERRAIN3
Path,     1,2,  0,0,1,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Drt
Pacified,     1,2,  3,4,2,   yes, 2, 8, 0,   yes, 4,8,  0,  Gla,  no, ; Pln
Unconquered,  1,2,  2,2,1,   yes, 1, 8, 0,   yes, 2,8,  0,  Pln,  no, ; Grs
Deep Forest,     4,4,  0,1,0,   no, 0, 0, 0,   no, 0, 0,  0,  Mou,  yes, ; For
Hills,      4,4,  0,1,0,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Hil
Light Forest,  2,3,  1,2,0,   no,  0, 0, 0,   yes, 1,10,  0,  Grs,  no, ; Mou
Bridge,     1,2,  0,0,2,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Tun
Urban,    1,2,  2,2,2,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Gla
Marsh,      4,1,  0,0,0,   no, 0, 0, 0,   no, 0, 0,  0,  no,  yes, ; Swa
Teutoburg,     4,4,  0,0,0,   no, 0, 0, 0,   no, 0, 0,  0,  no,  yes, ; Jun
Sea,      1,2,  2,0,2,   no, 0, 0, 0,   no, 0, 0,  0,  no,   no, ; Oce
Path,      1,2,  0,0,0,
Fabrica,    1,2,  0,2,2,
Unconquered,  1,2,  0,0,0,
Game,   4,4,  2,0,1,
Passage,       4,4,  0,0,2,
Game,       2,3,  2,0,1,
Bridge,       1,2,  0,0,0,
Ampitheatre,      2,2,  0,0,1,
Bog,       4,1,  0,0,0,
Bones,       4,4,  0,0,0,
Fish,       1,2,  2,1,1,
Path, 1,2,  0,0,0,
Town,      1,2,  0,2,2,
Unconquered,  1,2,  0,0,0,
Hides,       4,4,  0,1,2,
Passage,       4,4,  0,0,2,
Hides,       2,2,  0,1,2,
Bridge,       1,2,  0,0,0,
Circus, 1,2,  0,0,1,
Bones,      4,1,  0,0,0,
Debris,      4,4,  0,0,0,
Fish,     1,2,  2,1,1,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Not Used,      Emperor,     Empress
Not Used,       King,        Queen
Not Used,      Comrade,     Comrade
Autocracy, King, Queen
Army,       Imperator,      Imperator
Not Used,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Germanicus,       Germanicus,               0, 1, 1, Rhine Legions,      Rhine Legion,       1,  1,  1,     5, Imperator, Imperator, 6, Imperator, Imperator
Tiberius,    Tiberius,             0, 2, 1, Imperial Rome, Imperial Roman, 1, 1,  1, 4, Imperator, Imperator
Arminius,    Arminius,       0, 3, 3, Cherusci,     Cheruscan,      1, 1,  -1,     4, King, King, 6, King, King
Mallovendus,     Mallovendus,           0, 4, 3, Marsi,   Marsi,    1,  1,  -1,     4, King, King, 2, King, King
Segestes,  Segestes,        0, 5, 3, Chatti,   Chatti,   1,  1,  -1,     4, King, King, 5, King, King
Neptune,    Neptune,           0, 6, 0, The Gods,      God,       1,  -1, 1,     4, God, God
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Valor,
Daring,
Ambition,
Loyalty,
Battle,
Revenge,
Vengeance,
Adventure,
The Brave,
The Germans,
The Legions,
The Prince,
The Forests,
Dash,
Agrippina,
Alacrity,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Legate
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Detachment
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Germanicus
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Caecina
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Inguiomerus
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Arminius I
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Arminius II
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Arminius III
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;FanaticsHOLD
00111000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Refugees
00111000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;German Archers
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;RiflemenHOLD
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;MarinesHOLD
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Batavian Horse
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Roman Cavalry
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Chauci Aux.
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Gallic Aux.
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Syrian Aux.
00111000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;German Cavalry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Bructeri
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Tubantes
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Usipetes
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Angrivarii Vil.
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Cherusci Vil.
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Marsi Vil.
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Chatti Vil.
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Frisii Vil.
00111000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Nobles
00111000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Front Rank
00111000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Axemen
00111000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Javelin Troops
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Massacre
00111000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Ambush
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Munitions
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Battering Ram
00111000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Raiding Party
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;IroncladHOLD
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;DestroyerHOLD
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Watchtower
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Warship
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Barge
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Storm
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Baggage Train
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Felled Trees
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Imperial Aux.
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Imperial Siege
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;DiplomatHOLD
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;SpyHOLD
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Poet
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Senator
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;ExplorerHOLD
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Imperial Legion
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Germanic Legion
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Praetorians
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;I "Germanica"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;II "Augusta"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;V "Alaudae"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;XIII "Gemina"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;XIV "G.M.V."
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;XVI "Gallica"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;XX "V. Victrix"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;XXI "Rapax"
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
swordfgt.wav  	; Legate
swordfgt.wav  	; Detachment
swordfgt.wav  	; Germanicus
swordfgt.wav  	; Caecina
swordfgt.wav  	; Inguiomerus
swordfgt.wav  	; Arminius I
swordfgt.wav  	; Arminius II
swordfgt.wav 	; Arminius III
Fanatics.wav  	; HOLD
Partisans.wav  	; Refugees
Archer.wav  	; German Archers
Riflemen.wav  	; HOLD
Marines.wav  	; HOLD
cavalry.wav 	; Batavian Horse
cavalry.wav 	; Roman Cavalry
swordfgt.wav 	; Chauci Aux.
swordfgt.wav 	; Gallic Aux.
Archer.wav  	; Syrian Aux.
cavalry.wav 	; German Cavalry
swordfgt.wav  	; Bructeri
swordfgt.wav 	; Tubantes
swordfgt.wav  	; Usipetes
swordfgt.wav    ; Angrivarii
swordfgt.wav 	; Cherusci
swordfgt.wav    ; Marsi
swordfgt.wav 	; Chatti
swordfgt.wav 	; Frisii
swordfgt.wav  	; Nobles
swordfgt.wav 	; Front Rank
swordfgt.wav 	; Axemen
Archer.wav  	; Javelin Troops
<none>  	; Massacre
swordfgt.wav 	; Ambush
scorpion.wav  	; Munitions
battram.wav  	; Battering Ram
swordfgt.wav  	; Raiding Party
<none>  	; HOLD
<none>  	; HOLD
<none>  	; Watchtower
torpedo.wav 	; Warship
torpedo.wav   	; Barge
Storm.wav  	; Storm
<none>  	; Baggage Train
Transport.wav  	; Felled Trees
swordfgt.wav  	; Imperial Aux.
battram.wav  	; Imperial Siege
<none>  	; HOLD
Spysilencer.wav ; HOLD
<none>  	; Poet
<none>  	; Senator
<none>  	; HOLD
swordfgt.wav 	; Imperial Legion
swordfgt.wav 	; Germanic Legion
swordfgt.wav 	; Praetorians
swordfgt.wav  	; I "Germanica"
swordfgt.wav  	; II "Augusta"
swordfgt.wav  	; V "Alaudae"
swordfgt.wav 	; XIII "Gemina"
swordfgt.wav  	; XIV "G.M.V."
swordfgt.wav  	; XVI "Gallica"
swordfgt.wav 	; XX "V. Victrix"
swordfgt.wav 	; XXI "Rapax"
<none>  	; Varus Battle Site
<none>  	; Temple of Tamfana
<none>  	; Stronghold
<none>  	; Segestes
<none>  	; Legion Fortress
<none>  	; Thusnelda
<none>  	; XVII Eagle
<none>  	; XVIII Eagle
<none>  	; XIX Eagle
<none>  	; Slaves
<none>  	; HOLD
<none>  	; HOLD
<none>  	; HOLD
<none>  	; HOLD
<none>  	; HOLD
<none>  	; Agrippina
<none>  	; Long Bridges
<none>  	; The Approach
@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

